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	<title>TheWayForwardQuest/RandomEncounterTable1 - Revision history</title>
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		<title>TShinjitsu: formatting.</title>
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		<updated>2023-12-28T01:54:06Z</updated>

		<summary type="html">&lt;p&gt;formatting.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Random Encounter Table==&lt;br /&gt;
On a &amp;#039;&amp;#039;&amp;#039;50 or higher&amp;#039;&amp;#039;&amp;#039; on a roll of 1d100, roll again for an encounter. &amp;#039;&amp;#039;[Xiaomei has a +35]&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Roll for result line (&amp;#039;&amp;#039;&amp;#039;1d20+[LUK/50, rounded down.]&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Result of Rolls&lt;br /&gt;
|-&lt;br /&gt;
! Roll !! Result&lt;br /&gt;
|-&lt;br /&gt;
| 1-2&lt;br /&gt;
| Really Bad&lt;br /&gt;
|- &lt;br /&gt;
| 3-6 &lt;br /&gt;
| Bad&lt;br /&gt;
|-&lt;br /&gt;
| 7-14 &lt;br /&gt;
| Meh&lt;br /&gt;
|-&lt;br /&gt;
| 15-18&lt;br /&gt;
| Good&lt;br /&gt;
|-&lt;br /&gt;
| 19-20 &lt;br /&gt;
| Really Good&lt;br /&gt;
|- &lt;br /&gt;
| 20+ &lt;br /&gt;
| Excellent&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Table === &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Roll 1d100+LUK:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;[Setting Specific]&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;01-10&amp;#039;&amp;#039;&amp;#039;: Recognized as the pet of the Magi by Celebrants of Kahria. They take pity on her, teaching her better how to survive. (Gain 1d6+(LUK/30, rounded down) &amp;#039;&amp;#039;&amp;#039;XP&amp;#039;&amp;#039;&amp;#039;, +1 to a skill.)&lt;br /&gt;
* &amp;#039;&amp;#039;[Setting Specific]&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;11-19&amp;#039;&amp;#039;&amp;#039;: Overhear a rumour about ongoing activities of Monsters. Gain Information.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;20-25&amp;#039;&amp;#039;&amp;#039;: Caught. Must run away. Reputation loss of 1d6. &amp;#039;&amp;#039;&amp;#039;XP&amp;#039;&amp;#039;&amp;#039; +1d6&lt;br /&gt;
* &amp;#039;&amp;#039;[Setting Specific]&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;26-35&amp;#039;&amp;#039;&amp;#039;: Useful item laying on the ground. Roll again on the result line.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;36-39&amp;#039;&amp;#039;&amp;#039;: Encounter an odd fellow. Learn a bit of a local knowledge skill and &amp;#039;&amp;#039;&amp;#039;XP&amp;#039;&amp;#039;&amp;#039; +1d6&lt;br /&gt;
**  &amp;#039;&amp;#039;&amp;#039;001-025&amp;#039;&amp;#039;&amp;#039;: history.  (&amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; to Local History)&lt;br /&gt;
**  &amp;#039;&amp;#039;&amp;#039;026-050&amp;#039;&amp;#039;&amp;#039;: customs.  (&amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; to Local Customs)&lt;br /&gt;
**  &amp;#039;&amp;#039;&amp;#039;051-075&amp;#039;&amp;#039;&amp;#039;: nobility.  (&amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; to Local Nobility)&lt;br /&gt;
**  &amp;#039;&amp;#039;&amp;#039;076-100&amp;#039;&amp;#039;&amp;#039;: religion.  (&amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; to Local Religion)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;40-45&amp;#039;&amp;#039;&amp;#039;: A Dark Omen. (write in.)&lt;br /&gt;
* &amp;#039;&amp;#039;[Setting Specific]&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;46-53&amp;#039;&amp;#039;&amp;#039;: Your &amp;quot;employer&amp;quot; insists you learn a random skill and help with experiments. (&amp;#039;&amp;#039;&amp;#039;XP&amp;#039;&amp;#039;&amp;#039; +1d6, roll for a result on the 1d20+[LUK/50]); [REPLACE]&lt;br /&gt;
* &amp;#039;&amp;#039;[Setting Specific]&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;54-57&amp;#039;&amp;#039;&amp;#039;: In the market, meet someone who seeks to liberate you. (Unlock Special Event.); [REPLACE]&lt;br /&gt;
* &amp;#039;&amp;#039;[Setting Specific]&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;58-58&amp;#039;&amp;#039;&amp;#039;: In the market, meet a fanatic of the Order of the Pure World. Roll 1d40+LUK. On a higher roll, chances of combat.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;59-71&amp;#039;&amp;#039;&amp;#039;: Encounter a kind adventurer who teaches a skill. (Gain 1d6+(LUK/30) &amp;#039;&amp;#039;&amp;#039;XP&amp;#039;&amp;#039;&amp;#039;, +1 to a skill.)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;72-84&amp;#039;&amp;#039;&amp;#039;: Encounter a malicious adventurer who curses Xiaomei vs a DC 30 Resistance check. Every 5 times, gain +1 Resistance, +1 Knowledge(Mystical Arts). Gain 1d6+(LUK/30) &amp;#039;&amp;#039;&amp;#039;XP&amp;#039;&amp;#039;&amp;#039;, -5 to all rolls next turn.)&lt;br /&gt;
* &amp;#039;&amp;#039;[Setting Specific]&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;85-90&amp;#039;&amp;#039;&amp;#039;: An Auspicious Sign; Encounter a member of the Order of the White Hawk. (&amp;#039;&amp;#039;&amp;#039;XP&amp;#039;&amp;#039;&amp;#039; +1d6, gain Contacts.)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;91-97&amp;#039;&amp;#039;&amp;#039;: Encounter an unintelligent Monster on the outskirts of town. Roll 1d40+LUK. On a higher roll, chances of combat. Gain &amp;#039;&amp;#039;&amp;#039;XP&amp;#039;&amp;#039;&amp;#039;: 1d6+(LUK/30) without it. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;98&amp;#039;&amp;#039;&amp;#039;: Encounter a vista with a mystical feature. If a caster, gain +4 MP. If not, gain the Feat: Mystical Affinity.&lt;br /&gt;
&amp;#039;&amp;#039;[Setting Specific]&amp;#039;&amp;#039; +4 MP/+4 Qi instead of +4 MP. &lt;br /&gt;
Feat: [Mystical Affinity: You have been touched by the inherent mysticism of the world, and have grasped a glimpse of the inner secrets. It calls to your soul, and you answered. Gain the ability to cast spells. User must pick type and method.]&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;99&amp;#039;&amp;#039;&amp;#039;: Encounter the ghost of a hero or adventurer. In return for setting them to rest, they offer to teach a power or ability. First time: Gain Title &amp;quot;Bringer of Peace&amp;quot;: +1 WIS, +1 CHA, +5 to all rolls involving the undead. [Setting Specific] Gain +5 Respect with the Kerian Pantheon. Second Time: Gain Title &amp;quot;Answered the Last Hope&amp;quot;: +3 CHA, +2 WIS, +10 to all rolls involving exorcising, purifying, or sending undead or ghosts on. [Setting Specific] Gain +5 Respect to all worshipers of the Kerian Pantheon. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;100&amp;#039;&amp;#039;&amp;#039;: [Setting Specific] Meeting with a Monster tribal leader. Write-in effects. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;101-105&amp;#039;&amp;#039;&amp;#039;: 01-10 &amp;#039;&amp;#039;&amp;#039;but&amp;#039;&amp;#039;&amp;#039; double XP and +1 to two skills.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;106-110&amp;#039;&amp;#039;&amp;#039;: 01-10 &amp;#039;&amp;#039;&amp;#039;but&amp;#039;&amp;#039;&amp;#039; double XP, no skills, and 1d10 damage as angry adventurers attempt to attack.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;111-115&amp;#039;&amp;#039;&amp;#039;: Attempt a Investigation check vs DC 28, to 1d6+(LUK/20) XP, can predict a Monster attack with good accuracy.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;116-120&amp;#039;&amp;#039;&amp;#039;: As 16-20, &amp;#039;&amp;#039;&amp;#039;but&amp;#039;&amp;#039;&amp;#039; gain +1d6+(LUK/20) XP.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;121-125&amp;#039;&amp;#039;&amp;#039;: Caught. Covered by a passing adventurer, who will ask for a favor in return.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;126-135&amp;#039;&amp;#039;&amp;#039;: Useful item worth three times more. Risk three times more on result.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;136-139&amp;#039;&amp;#039;&amp;#039;: Gain a professor who wishes to use Xiaomei as an example of how to learn or teach. Double stat gains, double XP, gain rival student (..somehow)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;140-145&amp;#039;&amp;#039;&amp;#039;: Dark Omen inflicts HP: 4d6-5 and a Shaken: -7 roll penalty.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;146-153&amp;#039;&amp;#039;&amp;#039;: The experiments inflict a more lasting magical effect. Gain an ability related to the experiment.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;154-157&amp;#039;&amp;#039;&amp;#039;: As 54-57. This has more consequences now.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;158&amp;#039;&amp;#039;&amp;#039;: Meet two fanatics, combat will ensue.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;159-171&amp;#039;&amp;#039;&amp;#039;: As 59-71: Added to an adventurer party for a D rank task. Gain &amp;#039;&amp;#039;&amp;#039;XP&amp;#039;&amp;#039;&amp;#039; 6d6-5, +1 to two skills, Proficiency increase one step. They take their weapon back, but on a 1d20 roll of 15+ if the player can cast, are taught in secret a way to summon a magical weapon. Gain Contacts, and if they get the secret weapon, Contacts in the Order of the White Hawk.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;172-184&amp;#039;&amp;#039;&amp;#039;: Curse is now -10 to all rolls, vs a DC 40 Resistance check to reduce to -3. On a success of +50, no curse. On a success of +75, the adventurers are cursed by the gods as they would curse Xiaomei.  (Every 5 times, gain +1 Resistance, +1 Knowledge(Mystical Arts). Gain 1d6+(LUK/30) XP)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;185-190&amp;#039;&amp;#039;&amp;#039;: Encounter fleeting Monsters and Order of the White Hawk.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;191-197&amp;#039;&amp;#039;&amp;#039;: As 91-97, but can attempt a DC 60 Empathy check to lead it into the wilderness. Gain XP: 4d6-3+LUK/30 on success, else see combat. [Setting Specific] DC 40 check instead. Note both require access to the skill, else no check can be made.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;198-200&amp;#039;&amp;#039;&amp;#039;: As 98-100.&lt;/div&gt;</summary>
		<author><name>TShinjitsu</name></author>
	</entry>
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